Eldar Phantom Titan Power Glaive 45£
The Phantom Titan is the mightiest of all the war machines fielded by the ancient and advanced xenos Eldar. Towering above the battlefield, these cyclopean war machines are commanded by a single Steersman, yet this single crewman does not pilot his charge completely alone.
Assisted by the spirit stones of long-dead Steersmen, the living pilot is able to merge his consciousness with those of his predecessors, allowing the Phantom to react and manoeuvre with nearly the same preternatural swiftness as an Eldar infantryman.
For a Phantom to be deployed the threat must be dire indeed, and the weaponry of these mighty Titans varies depending on the nature of the foe they will face. When ranged against enemy super-heavy walkers a Steersman will commonly arm his Titan with a Phantom Power Glaive, a long and shimmering sword similar in appearance to those wielded by Eldar Aspect Warriors, using the Phantom’s speed and agility to close with and destroy their opponents.
Irillyth, Phoenix Lord of the Shadow Spectres 14£
Once a disciple of Asurmen, first of the Eldar Phoenix Lords, Irillyth the Shade of Twilight founded the Shrine of the Shadow Spectres on the Craftworld of Mymeara. Drawn to the small Craftworld in response to a vision of doom and horror, Irillyth gifted the skills of stealth, swiftness and all-consuming firepower to the warriors of Mymeara. After many years, the Phoenix Lord led a great war host to the legend-shrouded world of Bethalmae to destroy a race that would, many thousands of years later, arise to threaten Craftworld Mymeara. Neither he nor any of his warhost ever returned to the Craftworld, and with the loss of their Phoenix Lord the Shadow Spectre aspect fell into decline.
Irillyth, Phoenix Lord of the Shadow Spectres is a lavishly detailed resin character designed by the talented Simon Egan. Portrayed in a suitably commanding pose and armed with his ancient weapon, the Spear of Starlight, full background for this resurrected Phoenix Lord will be featured in Imperial Armour Volume 11: The Doom of Mymeara. As an exclusive preview, experimental rules for Irillyth can be downloaded from the Forge World website.
apocalypticaly yours!
anselme
Affichage des articles dont le libellé est News. Afficher tous les articles
Affichage des articles dont le libellé est News. Afficher tous les articles
vendredi 25 novembre 2011
lundi 7 novembre 2011
News # 11 Forge World Newsletter #287
MkIc Deimos Pattern Rhino 33£
The ubiquitous Rhino Armoured Personnel Carrier is a mainstay of the Space Marine Chapters, and has been in continuous use for over ten thousand years. Its true origins are more distant still, and ancient records mention the RH1-N-0 Tracked Exploration and Multi-purpose Defence Vehicle accompanying explorator missions during Mankind’s Golden Age. Later, as the armies of the Imperium marched across the galaxy, the Rhino was re-armed and re-purposed for military use, and remains a mainstay of its might to this day.
There are many patterns and designs of this robust vehicle, and the MkIc Deimos Pattern Rhino is amongst one of the oldest variants, first issued en-masse to the Space Marine Legions of the Great Crusade. This pattern is armed with two turret-mounted bolters, slaved to the target-logis systems of the Rhino’s machine spirit, rather than the pintle-mounted storm bolter seen on the later MkIIc design that was more readily adopted after the Horus Heresy.The MkIc Deimos Pattern Rhino, designed by Daren Parrwood, is a complete resin and plastic kit that contains a standard Games Workshop Rhino kit as well as sufficient resin conversion components to construct the MkIc Deimos Pattern variant. This detailed and evocative kit is available to pre-order now for despatch in the week commencing 28th November.
Minotaurs Land Raider and Rhino Door Sets 10.50£
A mysterious and darkly famed Chapter, the Minotaurs played a major part in the prosecution of the Badab War. Adding their full strength to the Loyalist cause, they were most lauded for their brutal and unrelenting near-destruction of the Secessionist Lamenters during the Battle of Optera.
Designed by Simon Egan, this set of detailed Minotaurs Land Raider Doors and Minotaurs Rhino Doors will be despatched in the week commencing 28th November. Both of these accessory kits are compatible with the full range of Space Marine vehicles available both from Forge World and Games Workshop, except for the MkIc Deimos Pattern Rhino which they are not compatible with.
This kit is probably in relation with the future IA vol12.
Rhino/Predator Reinforced Armour 16£
Our final release to be announced this week is a set of Rhino/Predator Reinforced Armour. This popular kit has been remodelled by Will Hayes, and now features different details and optional turret armour plates so that it can also be used on the plastic Predator kit.
Designed to fit the full range of Rhino-based plastic kits, the Rhino/Predator Reinforced Armour is perfect for both adding detail and variety to a Space Marine force and also for representing the Extra Armour upgrade option.
This kit is available to pre-order now for despatch in the week commencing 28th November.
Apocalypticaly yours!
anselme
The ubiquitous Rhino Armoured Personnel Carrier is a mainstay of the Space Marine Chapters, and has been in continuous use for over ten thousand years. Its true origins are more distant still, and ancient records mention the RH1-N-0 Tracked Exploration and Multi-purpose Defence Vehicle accompanying explorator missions during Mankind’s Golden Age. Later, as the armies of the Imperium marched across the galaxy, the Rhino was re-armed and re-purposed for military use, and remains a mainstay of its might to this day.
There are many patterns and designs of this robust vehicle, and the MkIc Deimos Pattern Rhino is amongst one of the oldest variants, first issued en-masse to the Space Marine Legions of the Great Crusade. This pattern is armed with two turret-mounted bolters, slaved to the target-logis systems of the Rhino’s machine spirit, rather than the pintle-mounted storm bolter seen on the later MkIIc design that was more readily adopted after the Horus Heresy.Minotaurs Land Raider and Rhino Door Sets 10.50£
A mysterious and darkly famed Chapter, the Minotaurs played a major part in the prosecution of the Badab War. Adding their full strength to the Loyalist cause, they were most lauded for their brutal and unrelenting near-destruction of the Secessionist Lamenters during the Battle of Optera.
Designed by Simon Egan, this set of detailed Minotaurs Land Raider Doors and Minotaurs Rhino Doors will be despatched in the week commencing 28th November. Both of these accessory kits are compatible with the full range of Space Marine vehicles available both from Forge World and Games Workshop, except for the MkIc Deimos Pattern Rhino which they are not compatible with.
This kit is probably in relation with the future IA vol12.
Our final release to be announced this week is a set of Rhino/Predator Reinforced Armour. This popular kit has been remodelled by Will Hayes, and now features different details and optional turret armour plates so that it can also be used on the plastic Predator kit.
Designed to fit the full range of Rhino-based plastic kits, the Rhino/Predator Reinforced Armour is perfect for both adding detail and variety to a Space Marine force and also for representing the Extra Armour upgrade option.
This kit is available to pre-order now for despatch in the week commencing 28th November.
Apocalypticaly yours!
anselme
dimanche 30 octobre 2011
News # 10 Necron's comming
Hi all on this monday first necron wave is comming :).
The Doomsday Ark
The Ghost Ark
Imotekh the Stormlord
Trazyn the Infinite
Necron Overlord
Necron Cryptek
Deathmarks
Immortals
Triarch Praetorians
Necron Flayed One Pack
Apocalypticaly yours!
Anselme
The Doomsday Ark
The Ghost Ark
Imotekh the Stormlord
Trazyn the Infinite
Necron Overlord
Necron Cryptek
Deathmarks
Immortals
Lychguard
Triarch Praetorians
Necron Catacomb Command Barge
Annihilation Barge
Necron Flayed One Pack
Apocalypticaly yours!
Anselme
vendredi 21 octobre 2011
News # 9 Forge World Newsletter 286 and others
Forge World Newsletter 286
Land Raider Proteus 80£
The Land Raider is perhaps the most iconic of all Imperial armoured vehicles. Its distinctive silhouette is recognisable to foe and ally alike, announcing the indomitable presence of the Adeptus Astartes, the heroic and super-human Space Marines. Many patterns and designs of this honoured and ancient war machine exist across the myriad worlds of the Imperium, yet few hold the mystery of the ‘Proteus’ patterns; which are valued highly by those Space Marine Chapters who possess them.
Mechanicus tech-savants use the term Land Raider Proteus to refer to a number of different configurations, believed to be the oldest of their kind. These are fitted with numerous sophisticated augury systems and cogitator engines, in addition to the Land Raider’s principal features of being a highly durable, environmentally sealed and well-armed battle tank. Ancient and forgotten data-looms describe the Proteus as a vehicle commonly fielded in Explorator missions during the dawning days of Mankind’s fledgling galactic empire, and perhaps, therefore, the progenitor for more commonplace variants.
This full resin kit, designed by Phil Stutcinskas, is packed with some amazing details and two different hull-mounted weapon options to supplement its twin-linked sponson-mounted lascannons. The Land Raider Proteus is available to order now for immediate despatch. Experimental rules to allow this ancient armoured vehicle to take to the field of battle are available to download from the Forge World website.
Relic Contemptor 32£
It is not uncommon for those Chapters blessed enough to count the ancient and revered Contemptor Pattern Dreadnought amongst their arsenal to embellish their armoured sarcophagus with scripture, honour scrolls and additional details to commemorate the heroism and indomitable valour of the Ancient enshrined within. The Relic Contemptor Dreadnought Body, designed by Simon Egan and Will Hayes, provides the perfect painting project and will make for a fantastic centrepiece to any Space Marine force.
Released this week alongside the Dreadnought Body are two additional weapons, both designed by Will Hayes. The Contemptor Pattern Multi-melta allows this most revered Dreadnought to be armed with potent anti-tank weaponry. The Contemptor Pattern Assault Claw, a variant and more savage close combat weapon, contains parts to arm the Contemptor with either a powerful Graviton Gun or a compact and deadly Plasma Blaster.
Land Raider Proteus 80£
The Land Raider is perhaps the most iconic of all Imperial armoured vehicles. Its distinctive silhouette is recognisable to foe and ally alike, announcing the indomitable presence of the Adeptus Astartes, the heroic and super-human Space Marines. Many patterns and designs of this honoured and ancient war machine exist across the myriad worlds of the Imperium, yet few hold the mystery of the ‘Proteus’ patterns; which are valued highly by those Space Marine Chapters who possess them.
Mechanicus tech-savants use the term Land Raider Proteus to refer to a number of different configurations, believed to be the oldest of their kind. These are fitted with numerous sophisticated augury systems and cogitator engines, in addition to the Land Raider’s principal features of being a highly durable, environmentally sealed and well-armed battle tank. Ancient and forgotten data-looms describe the Proteus as a vehicle commonly fielded in Explorator missions during the dawning days of Mankind’s fledgling galactic empire, and perhaps, therefore, the progenitor for more commonplace variants.
This full resin kit, designed by Phil Stutcinskas, is packed with some amazing details and two different hull-mounted weapon options to supplement its twin-linked sponson-mounted lascannons. The Land Raider Proteus is available to order now for immediate despatch. Experimental rules to allow this ancient armoured vehicle to take to the field of battle are available to download from the Forge World website.
Relic Contemptor 32£
It is not uncommon for those Chapters blessed enough to count the ancient and revered Contemptor Pattern Dreadnought amongst their arsenal to embellish their armoured sarcophagus with scripture, honour scrolls and additional details to commemorate the heroism and indomitable valour of the Ancient enshrined within. The Relic Contemptor Dreadnought Body, designed by Simon Egan and Will Hayes, provides the perfect painting project and will make for a fantastic centrepiece to any Space Marine force.
Released this week alongside the Dreadnought Body are two additional weapons, both designed by Will Hayes. The Contemptor Pattern Multi-melta allows this most revered Dreadnought to be armed with potent anti-tank weaponry. The Contemptor Pattern Assault Claw, a variant and more savage close combat weapon, contains parts to arm the Contemptor with either a powerful Graviton Gun or a compact and deadly Plasma Blaster.
ChapterHouse jetbike
Chapterhouse Studios has released photos of its upcoming Javelin Class Jetbike. An item meant for pre-heresy 40K armies (Well, I guess that makes them 30K). Pretty cool and only $ 14 each.
Apocalypticaly yours!
Anselme
mardi 18 octobre 2011
News # 8 Necron and others
Hi!
for Gw necron comming in november with a multitude of news kits. You can find here a description of army list and news special caracters:
HQ
• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).
• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.
• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.
• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.
• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.
• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.
• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.
• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.
DEDICATED TRANSPORTS
• Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though).
• Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size).
• Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results.
ELITES
• Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe.
• Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe.
• Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option.
• C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.
• Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options.
• Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.
TROOPS
• Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. See my previous rumors (in the OP) for details on their points cost, etc. Can be transported on a Ghost Ark or Night Scythe.
• Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe.
FAST ATTACK
• Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. They have legs now? Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test).
• Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now.
• Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth).
• Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.
HEAVY SUPPORT
• Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back.
• Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range).
• Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...
• Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.
• Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit.
In the others manufactures
on maxmini miniature
The set contains 6 wheels, 5 lights, 1 flamethrower, 3 armored plates for windows, barrel for flamethrower ammunition, 2 mufflers, double barreled machinegun, rocket launcher and 2 part mounting kit. Model is designed to fit 28mm tabletop wargames.
20€
for Gw necron comming in november with a multitude of news kits. You can find here a description of army list and news special caracters:
HQ
• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).
• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.
• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.
• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.
• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.
• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.
• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.
• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.
DEDICATED TRANSPORTS
• Night Scythe: A variant of the Doom Scythe fighter that is a 15 model flyer transport with the 'supersonic' 36" flat-out move that the new flyers (that are really skimmers) have. Can carry jump infantry models (taking up 2 spots each) and fire all its weapons even when moving at cruising speed. Has living metal (chance to ignore crew shaken & stunned) but not quantum shielding (which gives +2 armor until the vehicle suffers its first glancing or penetrating hit). AV 11/11/11 like most Necron vehicles (not open-topped though).
• Ghost Ark: 10 model transport, Open-topped AV11 with quantum shielding and living metal. Also is able to regenerate D3 models to one unit within 6" each Necron movement phase (but cannot take the unit above its starting size).
• Catacomb Command Barge: One-man vehicle for most ICs. Open-topped AV11 with quantum shielding & living metal. Can make sweep attacks over 3 enemy units it passes over when it moves. Also the character can lose wounds to negate immobilized or weapon destroyed results.
ELITES
• Deathmarks: 24" range rapid-fire AP 5 sniper unit that can choose to Deep Strike in immediately after any enemy unit arrives from Reserves (which just allows the enemy to fire at them first?)...teleporting in from a pocket dimension to target their prey. They can also mark a single unit as their 'target' which allows them to roll to wound on a 2+. Beautiful models from the pics leaked, but at the point cost listed I can't see them ever being used except to see those great models on the table. Can be transported on a Night Scythe.
• Lychguard: Traditionally these have been the bodyguards for the Overlords. Come standard with Warscythes (+2 Strength Power weapon) and can replace them with Hyperphase swords (power weapon) and Dispersion Shields (the thing that gives them a 4+ invuln and reflects enemy shooting). I made a mistake before. The Shields don't only reflect enemy shooting within 6", they reflect all enemy shooting, but only against enemy units who are within 6" of them (they reflect saved wounds, they don't affect blast/templates, for example). Can be transported on a Night Scythe.
• Triarch Ptaetorians: These used to be effectively the 'police' (my term) of the main Necron ruler (the last of which was the Silent King) to help enforce his will onto the Lords of the Empire. They are known to respect great warriors and honor valor and have sometimes ordered Necron Overlords to stop attacking a foe they deemed worthy of respect (much to the Lord's chagrin). They are Jump Infantry with a 6" AP2 S5 weapon. They can swap that out for Void Blades (a weapon with Rending and the same Entriopic ability that Scarabs have) and Particle Casters (a pistol weapon). No transport option.
• C'Tan Shard: Must take 2 of the 11 listed ability choices that basically shape what kind of C'Tan shard you're fielding. No ability can be taken more than once in the army (even if you take 3 C'Tan shards in the army). The statline is slightly less impressive than previous incarnations of the C'Tan, but still pretty decent. Also has Eternal Warrior and ignores all terrain penalties. Still explodes D6" when they die. Fluff-wise, these are shards effectively controlled by the Necron (even though they have most shards locked away in pocket dimensions). Each shard represents only a portion of the power and consciousness of the C'Tan and therefore in battle the C'Tan may not even think to utilize some of its power because the portion of it that knows it has 'X' power simply isn't there. This is essentially what explains why they only have access to 2 special abilities in battle.
• Flayed Ones: 3 Attacks base (and no additional CC weapons). Can infiltrate or Deep Strike. No transport options.
• Triarch Stalker: Concept Sketch shows a Triarch Praetorian sitting in an open-topped cockpit that is riding on a Necron-style giant almost scorpion walker set of legs. Very cool looking IMHO. Has a variable heat ray (which can be upgraded to a couple of other weapons) that can either be fired as a template or as an Assault 2 S8 24" Heavy2 Melta weapon. Has a Targeting relay which means that any enemy unit hit by the Stalker gets a counter placed by it that allows all other Necron units shooting at the same unit that phase to count as being twin-linked. AV11 & open-topped, but does have Quantum shielding & Living Metal.
TROOPS
• Warriors: You know them, you love them. Described as being basically automatons, with very little (if any) sentience. These were the non-warrior Necontyr before the bio-conversion. See my previous rumors (in the OP) for details on their points cost, etc. Can be transported on a Ghost Ark or Night Scythe.
• Immortals: Immortals are said to have the ability to at least speak, but still aren't too much brighter than Warriors. These were Elite warriors of the Necrontyr before the conversion (not sure who the rank and file troops were if the Warriors were the non-combatants and the Immortals were the Elite soldiers?). Can exchange their Gauss Blasters for Tesla Carbines (24" S5 Assault1, extra hit inflicted on a 'to hit' roll of '6') Can be transported on a Night Scythe.
FAST ATTACK
• Canoptek Wraiths: Protectors of the Tombs while the hosts slumber. They have legs now? Jump Infantry who ignore terrain. 3A base with Rending. All models can take one of a few different upgrades including a Whip Coil (nearly identical to a Tyranid Lash Whip), particle caster (pistol) or a Exile Beamer (12" range that kills a random model in the target unit unless it passes a Strength test).
• Canoptek Scarabs: See the rumors copied in the OP for more details on what Scarbs do now.
• Tomb Blades: Jet Bikes. From the artwork, these look like Necron warriors fused into a flying crescent throne carrying a weapon harness in their arms that is base twin-linked Tesla Carbines. The fluff says that they are pre-programmed with a bunch of different flight patterns and vectors that the onboard Warrior chooses from on the fly. this mitigates the fact that a Warrior has poor coordination, but since the programs are so advanced, in reality they act basically like any other similar unit in an enemy army despite the fact that their 'pilots' are much slower to react. They can upgrade their weapons to a couple different choices (twin-linked Gauss Blaster or Particle Beamer). The entire unit can take any of the 3 options: Nebuloscope (increases BS to 5), Shield Vanes (increased armor save to 3+) & Shadowloom (Stealth).
• Destroyers: New fluff that says Destroyers are infected with some kind of degenerative virus that causes their sole purpose in life to be to kill their enemies. As such they hate everyone and have the Preferred Enemy special rule against everyone (as do Destroyer Lords). They are Jump Infantry now. Any model in the unit can upgrade to a Heavy Destroyer.
HEAVY SUPPORT
• Doomsday Ark: Variant of the Ghost Ark transport: Open-topped, AV11, Quantum Shielding, Living Metal. Something I forogot to say about the Ghost Ark...each Guass Flayer array (5 Flayers) on each side is allowed to fire at a different enemy target (and different from the Doomsday Cannon). Not entirely clear whether a weapon destroyed takes out a whole array or not, but I'm leaning towards yes. The Doomsday cannon has two profiles, one for if the vehicle did or didn't move that turn (with the non-moving one being 72" range S9 AP1 Large Blast). The moving profile only has a 24" range and a S7 blast. Basically described as gunboat whose strategy is to hit first and destroy the enemy before they can fire back.
• Annihilation Barge: Described as anti-infantry support platforms. Variant of the Catacomb Command Barge: Open-topped, AV11, Quantum Shielding, Living Metal. Has a twin-linked Tesla Destructor & a Tesla Cannon, but can upgrade the cannon to a Gauss Cannon. Not exactly sure why you'd want to do that except for the extra range (36" for the Gauss Cannon as opposed to all Tesla weapons which are 24" range).
• Monolith: 35 Point reduction along with corresponding nerf in invulnerability (were you not expecting that?). Still AV 14 and still has Living Metal (although again that only helps remove Crew Stunned/Shaken now). Can still Deep Strike but no longer has invulnerability from Mishaps. Has 4 Gauss Flux Arcs (which are now just Heavy 3 instead of randomly rolled). Particle whip is now just a straight up S8 AP3 24" large blast. The portal can be used to either transport any non-vehicle friendly Necron unit through it or to suck enemy models within 6" to instant death who fail a Strength Test. No bonus to reanimation protocols (the replacement for WBB) is present. Although, at the end of the day, this is still an AV14 vehicle all around, which is pretty imposing in the current game. Unfortunately all of its weapons are really close range, which means it will also now tend to be in Melta range...
• Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.
• Tomb Spyders: The artwork makes them look much more flying and nimble, like giant Scarabs. Can now repair vehicles like a Techmarine, Big Mek, etc. Can take an anti-psychic defense against any power targeting a friendly unit within 3" (nullified on a 4+). Can still create Scarab Swarms, but only into existing swarms on the table (they no longer form a unit with the Spyder) and it can still take damage if it rolls a '1' while doing so. Can take Whip Coils (by giving up a close combat weapon and a +1 to repair vehicles) which is like a Tyranid Lash Whip. Can take 1 or 2 Particle Beamers (by removing its CC/fixer arms) to do so. 1-3 in a unit.
In the others manufactures
on maxmini miniature
Bronze Pattern Jump Packs (5)
€6.99
Set of 5 jump packs. Each jump pack consist of 3 pieces - main jump pack and 2 exhausts. Fit most 28-33mm miniatures. Require assembly. Supplied unpainted.
Sculpted by FreakForge and Hamster52.
Painted by Artur.
Sculpted by FreakForge and Hamster52.
Painted by Artur.
On puppets war a new ork buggy with full weapons option.The set contains 6 wheels, 5 lights, 1 flamethrower, 3 armored plates for windows, barrel for flamethrower ammunition, 2 mufflers, double barreled machinegun, rocket launcher and 2 part mounting kit. Model is designed to fit 28mm tabletop wargames.
20€
On Kromlech.eu New ork shotgun
Apocalypticaly yours!
Anselme
mardi 11 octobre 2011
News # 7 Forge World Newletter #285
Dark eldar Tantalus 85£
First crafted, so it is said, for the Archon Surasis Grief of the Kabal of the Dark Mirror, the Tantalus is an assault skimmer, somewhat larger and more complex in design than the Raider, and accordingly better armed. Its distinctive twin-hulled design houses powerful engine-reactors slaved to enhanced drives and its unique scythevane armament.
One of the largest Dark Eldar vehicles yet encountered by the Imperial war machine, the cruel reavers who crew this sleek engine of destruction take delight in mounting high-speed attacks, slicing through the hulls of enemy vehicles and rending infantry into crimson shreds, heralded by the screech of the molecular dissonance fields of its scythevanes and the rapid fire of its pulse-disintegrator armament.
The dark eldar tantalus, designed by Daren Parrwood, is a detailed full resin kit that includes a set of etched brass deck panels. Measuring nearly 11” from prow to stern, this twin-hulled vehicle is a great addition to any Dark Eldar army. With its full rules contained Imperial Armour Apocalypse Second Edition.
The Imperial emplacement 22£
Adding to our new range of hollow resin scenery is the Imperial emplacement, designed by Blake Spence.
This detailed free-standing terrain piece has been designed as a dug-in position for almost any size of Warhammer 40,000 vehicle, from Chimeras and Leman Russ to Macharius and Malcador-based super heavy tanks. The Imperial Emplacement features a wealth of detail such as ammunition stowage, unexploded munitions, a targeting cogitator and an observer’s position. The base of the Imperial Emplacement has been reinforced with trench plates to act as duckboards, and the scenery piece also features plenty of space for crew models as well as vehicles.
Ideal for use as both a gaming piece to fight battles over or the basis of a detailed diorama, the Imperial Emplacement is available to order now for immediate despatch.
First crafted, so it is said, for the Archon Surasis Grief of the Kabal of the Dark Mirror, the Tantalus is an assault skimmer, somewhat larger and more complex in design than the Raider, and accordingly better armed. Its distinctive twin-hulled design houses powerful engine-reactors slaved to enhanced drives and its unique scythevane armament.
One of the largest Dark Eldar vehicles yet encountered by the Imperial war machine, the cruel reavers who crew this sleek engine of destruction take delight in mounting high-speed attacks, slicing through the hulls of enemy vehicles and rending infantry into crimson shreds, heralded by the screech of the molecular dissonance fields of its scythevanes and the rapid fire of its pulse-disintegrator armament.
The dark eldar tantalus, designed by Daren Parrwood, is a detailed full resin kit that includes a set of etched brass deck panels. Measuring nearly 11” from prow to stern, this twin-hulled vehicle is a great addition to any Dark Eldar army. With its full rules contained Imperial Armour Apocalypse Second Edition.
Adding to our new range of hollow resin scenery is the Imperial emplacement, designed by Blake Spence.
This detailed free-standing terrain piece has been designed as a dug-in position for almost any size of Warhammer 40,000 vehicle, from Chimeras and Leman Russ to Macharius and Malcador-based super heavy tanks. The Imperial Emplacement features a wealth of detail such as ammunition stowage, unexploded munitions, a targeting cogitator and an observer’s position. The base of the Imperial Emplacement has been reinforced with trench plates to act as duckboards, and the scenery piece also features plenty of space for crew models as well as vehicles.
Ideal for use as both a gaming piece to fight battles over or the basis of a detailed diorama, the Imperial Emplacement is available to order now for immediate despatch.
apocalypticaly your!
Anselme.
mardi 4 octobre 2011
News # 6
hi
Little news for imperial guard player from Warforge a female commisar this miniature is limited at 100 exemplar and they are only at this time 49 in stock.
You can find it at this link:
anselme
dimanche 2 octobre 2011
News # 5 Games Day Australia
The Q&A was well populated and fairly interesting. Some points of note:
- In regards to new races they asked "raise your hand if you feel your army is laggin behind in attention?" and used the fair number of hands to illustrate the more pressing need to update the current crop of Codexes first.
- Adam did go on to mention Necrons and Dark Angels as two in need of help, but it didn't sound particularly to indicate any info on forthcoming releases.
- Phil commented he would change the Court of the Archon and Dias of Destruction if he could in Codex Dark Eldar. The Court was at one point planned for a boxed set so you'd have to buy one of each so it made sense to have it that way. The Dias was a last minute job, and needed more tweaking.
He also mentioned changing the Decapitator and making some units better and some worse, but no specifics on why.
- In regards to supplements like Cities of Death and Planetstrike they said the designers used tose as a change of pace or a reward "like desert", and they wanted to do more.
- This led into a discussion about global campaigns. They are limited as they can't have huge ones that change the universe as the results might mess up the story - Adam specifically mentioned that the results for Medusa V were not what they expected. The questioner brought up that it helps get gamers involved in the universe by having a shared goal. They did ask who would be interested and got a strong positve response.
- There was talk about the design process and how ideas come about. Phil said they are trying to change the process from "you will design this" coming from above to a constant stream of pitching ideas and having a more free-flowing creativity.
They have a giant whiteboard where the studio just put up ideas for anything and get feedback and response on it. Assignments are generally given to the most eager studio member as they'll put the most work in, "and lots of unpaid overtime". There is however competition, including knife fights in the carpark, for some jobs so they painted the studio as very free-flowing.
- A question was asked about release schedules, with Dark Eldar getting more models while some armies are still waiting (this got a chorus of "Tyranids!" from the audience). The reply was that they were changing to try and do a single major release for as much as possible with only some Special Characters being delayed as they can be troublesome to get right.
Ogre Kingdoms was used as the example of this.
- Phil and Adam talked about production time of a codex. Dark Eldar was around five years of dev time, but the actual writing takes much less time, a few months or so. Most codexes take around three years from initiation to publisher.
- Talking with Adam and a guy who collected Dark Angels, the DA player commented on how he'd like to get all the Land Raider variants / Storm Raven etc. Adam replied that his design philosophy is to not do that, to avoid homogeny across the Marine ranges.
If he was to do DA, he'd instead focus on making Deathwing and Ravenwing more unique. His specific example was that Ravenwing used to get the Tornado Land Speeder, but now everyone does, so he'd go in that direction more than just giving them everyone else's toys. He was talking purely hypothetical - don't take it as a hint of future releases!
Apocalypticaly your!
Anselme
- In regards to new races they asked "raise your hand if you feel your army is laggin behind in attention?" and used the fair number of hands to illustrate the more pressing need to update the current crop of Codexes first.
- Adam did go on to mention Necrons and Dark Angels as two in need of help, but it didn't sound particularly to indicate any info on forthcoming releases.
- Phil commented he would change the Court of the Archon and Dias of Destruction if he could in Codex Dark Eldar. The Court was at one point planned for a boxed set so you'd have to buy one of each so it made sense to have it that way. The Dias was a last minute job, and needed more tweaking.
He also mentioned changing the Decapitator and making some units better and some worse, but no specifics on why.
- In regards to supplements like Cities of Death and Planetstrike they said the designers used tose as a change of pace or a reward "like desert", and they wanted to do more.
- This led into a discussion about global campaigns. They are limited as they can't have huge ones that change the universe as the results might mess up the story - Adam specifically mentioned that the results for Medusa V were not what they expected. The questioner brought up that it helps get gamers involved in the universe by having a shared goal. They did ask who would be interested and got a strong positve response.
- There was talk about the design process and how ideas come about. Phil said they are trying to change the process from "you will design this" coming from above to a constant stream of pitching ideas and having a more free-flowing creativity.
They have a giant whiteboard where the studio just put up ideas for anything and get feedback and response on it. Assignments are generally given to the most eager studio member as they'll put the most work in, "and lots of unpaid overtime". There is however competition, including knife fights in the carpark, for some jobs so they painted the studio as very free-flowing.
- A question was asked about release schedules, with Dark Eldar getting more models while some armies are still waiting (this got a chorus of "Tyranids!" from the audience). The reply was that they were changing to try and do a single major release for as much as possible with only some Special Characters being delayed as they can be troublesome to get right.
Ogre Kingdoms was used as the example of this.
- Phil and Adam talked about production time of a codex. Dark Eldar was around five years of dev time, but the actual writing takes much less time, a few months or so. Most codexes take around three years from initiation to publisher.
- Talking with Adam and a guy who collected Dark Angels, the DA player commented on how he'd like to get all the Land Raider variants / Storm Raven etc. Adam replied that his design philosophy is to not do that, to avoid homogeny across the Marine ranges.
If he was to do DA, he'd instead focus on making Deathwing and Ravenwing more unique. His specific example was that Ravenwing used to get the Tornado Land Speeder, but now everyone does, so he'd go in that direction more than just giving them everyone else's toys. He was talking purely hypothetical - don't take it as a hint of future releases!
Apocalypticaly your!
Anselme
dimanche 25 septembre 2011
News # 4 Games Day Uk
Hi!
Here is the ended English games day, many News of the highly-rated of FW, the imperial armour vol 11: the doom of Mymeara, should not delay going out, with still some news to come, with The Wolf Lord of the 12th Company of the Space Wolves Bran redmaw, an eldar phoenix lord for shadows spectres, new weapon for phantom titan and imperial guard rapier...
Here is the ended English games day, many News of the highly-rated of FW, the imperial armour vol 11: the doom of Mymeara, should not delay going out, with still some news to come, with The Wolf Lord of the 12th Company of the Space Wolves Bran redmaw, an eldar phoenix lord for shadows spectres, new weapon for phantom titan and imperial guard rapier...
Imperial armour vol 12: The Morros incident is confirmed, no Dark Eldar, set on imperial prison planet of Morros prime, projects of imperial penitent regiment, chapter of minotaurs, attack by Tzeentch Choas Space marines, this world is a labyrinthine subterranean prison complexes and a barren rock planet surface.
Others news comming for apocalypse as imperial guard macharius Omega, new dark eldar vessels, new dread contemptor weapons (melta, hand plasma...), chaos contemptor...
News eldar green maybe to january???Apocalypticaly yours!
anselme
vendredi 23 septembre 2011
News # 3
The players of apocalypse can be delighted to see an update with new units come out to Forge World.
This book substantially updates and expands the first edition of Imperial Armour Apocalypse with 32 entirely new entries, and is packed with over 90 Apocalypse datasheets for Legendary units such as the mighty Crassus to the Daemon Lords of Chaos. Also included are new Forge World units for Warhammer 40,000 including the Contemptor Pattern Dreadnought and its variants, and the Dark Eldar Tantalus.
This 128 page, full-colour hardback book provides comprehensive and updated descriptions and rules for using Forge World’s recent additions to its model range in your games of Warhammer 40,000 and Warhammer 40,000 Apocalypse. Written by Alan Bligh. Available to pre-order now for despatch from the 30th of September.
New units as chaos contemptor or specific chapters contemptors can be see here :
A new photo of relic contemptor is revealed to us, as a new terrain for your artillery models at 22£
Designed as an emplacement for almost any size of Warhammer 40,000 vehicle, from Chimeras andLeman Russ to Macharius and Malcador-based super heavy tanks, and even the mighty Baneblade, the Imperial Emplacement features a wealth of detail such as ammunition stowage, unexploded munitions,
a targeting cogitator and an observer’s position. The base of the Imperial Emplacement has been
reinforced with trench plates to act as duckboards, and the scenery piece also features plenty of space
for crew models as well as vehicles.
Apocalypticaly yours!
anselme
jeudi 22 septembre 2011
News # 2
Forge world shows us a little more on the future news to come. The new Warhammer book will be available at English Games Day, and for 40k adepts 2 others news miniatures were avaible.
After the Land Raider Proteus (News # 1) space marines gamers will have Mk1c Deimos Pattern Rhino for 33£
Still many beautyfull miniatures to future apocalypse and 40k games!
After the Land Raider Proteus (News # 1) space marines gamers will have Mk1c Deimos Pattern Rhino for 33£
The ubiquitous Rhino Armoured Personnel Carrier is a mainstay of the Space Marine Chapters, and has been in continuous use for ten thousand years. Its true origins are more distant still, and ancient records mention the RH1-N-0 Tracked Exploration and Multi-Purpose Defence Vehicle STC accompanying explorator missions during Mankind’s Golden Age. Re-armed and re-purposed for military use, the Rhino has remained a mainstay of the Imperium’s might over the millennia since.
There are many known patterns and designs of this robust vehicle, and the Mk1c Deimos Pattern Rhino is among the oldest variants, first issued en-masse to the Astartes Legions of the Great Crusade. This pattern is armed with two turret-mounted bolters, slaved to the target-logis systems of the Rhino’s machine spirit rather than the more common pintle-mounted storm bolter seen on both the earlier MkIb Mars Pattern vehicle and the later MkIIc design that became more common after the Horus Heresy.
And in this space marines wave, success of contemptor dreadnought wasn't finish because Relic Contemptor Dreadnought will be available for 32£.
Given the rarity of the Contemptor-pattern chassis, it is not uncommon for those Chapters blessed enough to count these ancient war machines amongst their arsenal to embellish their armoured sarcophagus with scripture, honour scrolls and additional details to commemorate the heroism and indomitable valour of the Ancient enshrined within.
apocalypticaly yours!
anselme
lundi 19 septembre 2011
News # 1
Forge World should once again fill us with 2 news to come.
The Dark eldar tantalus which seems to be an impressive vessel with an armament heavier than raiders.
The price of the beast will be 85£ and it will be available in limited quantity to English Games day on September 25th.
The second news is I think waited since a sacred while by the fans of 40k the version proteus of the land raider dip back the players strange marine in the heart of the heresy, as the tantalus it will be available on the English games day for 80£.
Finally Chapterhouse Studio will allow to have storm raven more balanced behind thanks to a new kit of conversion which I think will satisfy some.
The price of the kit is $18.50 what is reasonable to have a beautiful storm raven in your army.
Apocalypticaly your!
anselme
The Dark eldar tantalus which seems to be an impressive vessel with an armament heavier than raiders.
The price of the beast will be 85£ and it will be available in limited quantity to English Games day on September 25th.
The second news is I think waited since a sacred while by the fans of 40k the version proteus of the land raider dip back the players strange marine in the heart of the heresy, as the tantalus it will be available on the English games day for 80£.
Finally Chapterhouse Studio will allow to have storm raven more balanced behind thanks to a new kit of conversion which I think will satisfy some.
The price of the kit is $18.50 what is reasonable to have a beautiful storm raven in your army.
Apocalypticaly your!
anselme
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